eBook PDF / e-Pub Processing: A Programming Handbook for Visual Designers and Artists

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Title:Processing: A Programming Handbook for Visual Designers and Artists
Format Type:Ebook
Author:Casey Reas, Ben Fry, John Maeda
Publisher:MIT Press (MA)
ISBN:0262182629
ISBN 13:
Number of Pages:710
Category:Programming, Design, Art, Reference, Non fiction, Computer science

Processing: A Programming Handbook for Visual Designers and Artists by Casey Reas, Ben Fry, John Maeda

PDF, EPUB, MOBI, TXT, DOC Processing: A Programming Handbook for Visual Designers and Artists It has been more than twenty years since desktop publishing reinvented design and it s clear that there is a growing need for designers and artists to learn programming skills to fill the widening gap between their ideas and the capability of their purchased software This book is an introduction to the concepts of computer programming within the context of the visual arts It offers a comprehensive reference and text for Processing a target blank href http www processing org rel nofollow www processing org a an open source programming language that can be used by students artists designers architects researchers and anyone who wants to program images animation and interactivity The ideas in Processing have been tested in classrooms workshops and arts institutions including UCLA Carnegie Mellon New York University and Harvard University Tutorial units make up the bulk of the book and introduce the syntax and concepts of software including variables functions and object oriented programming cover such topics as photography and drawing in relation to software and feature many short prototypical example programs with related images and explanations More advanced professional projects from such domains as animation performance and typography are discussed in interviews with their creators Extensions present concise introductions to further areas of investigation including computer vision sound and electronics Appendixes references to additional material and a glossary contain additional technical details Processing can be used by reading each unit in order or by following each category from the beginning of the book to the end The Processing software and all of the code presented can be downloaded and run for future exploration Includes essays by Alexander R Galloway Golan Levin R Luke DuBois Simon Greenwold Francis Li and Hernando Barragan and interviews with Jared Tarbell Martin Wattenberg James Paterson Erik van Blockland Ed Burton Josh On Jurg Lehni Auriea Harvey and Michael Samyn Mathew Cullen and Grady Hall Bob Sabiston Jennifer Steinkamp Ruth Jarman and Joseph Gerhardt Sue Costabile Chris Csikszentmihalyi Golan Levin and Zachary Lieberman and Mark Hansen Casey Reas is Associate Professor in the Design Media Arts Department at the University of California Los Angeles Ben Fry is Nierenburg Chair of Design in the School of Design at Carnegie Mellon University

Processing: A Programming Handbook for Visual Designers and Artists

It has been more than twenty years since desktop publishing reinvented design and it s clear that there is a growing need for designers and artists to learn programming skills to fill the widening gap between their ideas and the capability of their purchased software This book is an introduction to the concepts of computer programming within the context of the visual arts It offers a comprehensive reference and text for Processing a target blank href http www processing org rel nofollow www processing org a an open source programming language that can be used by students artists designers architects researchers and anyone who wants to program images animation and interactivity The ideas in Processing have been tested in classrooms workshops and arts institutions including UCLA Carnegie Mellon New York University and Harvard University Tutorial units make up the bulk of the book and introduce the syntax and concepts of software including variables functions and object oriented programming cover such topics as photography and drawing in relation to software and feature many short prototypical example programs with related images and explanations More advanced professional projects from such domains as animation performance and typography are discussed in interviews with their creators Extensions present concise introductions to further areas of investigation including computer vision sound and electronics Appendixes references to additional material and a glossary contain additional technical details Processing can be used by reading each unit in order or by following each category from the beginning of the book to the end The Processing software and all of the code presented can be downloaded and run for future exploration Includes essays by Alexander R Galloway Golan Levin R Luke DuBois Simon Greenwold Francis Li and Hernando Barragan and interviews with Jared Tarbell Martin Wattenberg James Paterson Erik van Blockland Ed Burton Josh On Jurg Lehni Auriea Harvey and Michael Samyn Mathew Cullen and Grady Hall Bob Sabiston Jennifer Steinkamp Ruth Jarman and Joseph Gerhardt Sue Costabile Chris Csikszentmihalyi Golan Levin and Zachary Lieberman and Mark Hansen Casey Reas is Associate Professor in the Design Media Arts Department at the University of California Los Angeles Ben Fry is Nierenburg Chair of Design in the School of Design at Carnegie Mellon University


Getting Started with Processing

Learn computer programming the easy way with Processing a simple language that lets you use code to create drawings animation and interactive graphics Programming courses usually start with theory but this book lets you jump right into creative and fun projects It s ideal for anyone who wants to learn basic programming and serves as a simple introduction to graphics for people with some programming skills br br Written by the founders of Processing this book takes you through the learning process one step at a time to help you grasp core programming concepts You ll learn how to sketch with code creating a program with one a line of code observing the result and then adding to it Join the thousands of hobbyists students and professionals who have discovered this free and educational community platform br br br Quickly learn programming basics from variables to objects br Understand the fundamentals of computer graphics br Get acquainted with the Processing software development environment br Create interactive graphics with easy to follow projects br Use the Arduino open source prototyping platform to control your Processing graphics


Form+Code in Design, Art, and Architecture

The last decade has witnessed a proliferation of artists whose primary medium is software Algorithmic processes harnessed through the medium of computer code allow artists to generate increasingly complex visual forms that they otherwise might not have been able to imagine let alone delineate The newest volume in our Design Brief series Form Code in Design Art and Architecture is a non technical introduction to the history theory and practice of software in the arts Organized into themes linked to aspects of code repetition transformation parameters visualization and simulation each of the book s sections contains an essay code samples and numerous illustrations An accompanying website a target blank href http www formandcode com rel nofollow www formandcode com a features code samples in various programming languages for the examples in the book An ideal introductory text for digital design and media arts courses this unique primer will also appeal to students and professionals looking for a survey of this exciting new area of artistic production


Getting Started with Processing: A Hands-On Introduction to Making Interactive Graphics

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Process Compendium, 2004-2010

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Processing 入門:互動式圖形實作介紹

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Getting Started with P5.Js: Making Interactive Graphics in JavaScript and Processing

With p js you can think of your entire Web browser as your canvas for sketching with code br br Learn programming the fun way by sketching with interactive computer graphics Getting Started with p js contains techniques that can be applied to creating games animations and interfaces p js is a new interpretation of Processing written in JavaScript that makes it easy to interact with HTML objects including text input video webcam and sound Like its older sibling Processing p js makes coding accessible for artists designers educators and beginners br br Written by the lead p js developer and the founders of Processing this book provides an introduction to the creative possibilities of today s Web using JavaScript and HTML br br With Getting Started with p js you ll br br br Quickly learn programming basics from variables to objects br Understand the fundamentals of computer graphics br Create interactive graphics with easy to follow projects br Learn to apply data visualization techniques br Capture and manipulate webcam audio and video feeds in the browser


Getting Started with Processing.Py: Making Interactive Graphics with Python's Processing Mode

Processing opened up the world of programming to artists designers educators and beginners The Processing py Python implementation of Processing reinterprets it for today s web This short book gently introduces the core concepts of computer programming and working with Processing Written by the co founders of the Processing project Reas and Fry along with co author Allison Parrish Getting Started with Processing py is your fast track to using Python s Processing mode


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Form+Code in Design, Art, and Architecture, Getting Started with Processing: A Hands-On Introduction to Making Interactive Graphics, Getting Started with Processing, Getting Started with Processing.Py: Making Interactive Graphics with Python's Processing Mode, Processing: A Programming Handbook for Visual Designers and Artists, Process Compendium, 2004-2010, Getting Started with P5.Js: Making Interactive Graphics in JavaScript and Processing, Processing 入門:互動式圖形實作介紹, 10 Print Chr$(205.5+rnd(1)); Goto 10